Server Updates via SVN

2007

20-Mar-2007, Map Updates

  • Modified Files:
    brest/amphis
    • Log Message:
      Remove extra space in some monster names. Fix all walls to look consistent.
  • Modified Files:
    pup_land/lone_town/bank
    • Log Message:
      Update the Lone Town bank with a slightly more bank-like look and new jade and amberium conversion tables.
  • Modified Files:
    brest/shops/a_small_shop
    • Log Message:
      It appears the mana charging crystal would *always* cause one's head to explode in a fireball. This is not intended. Reduced the number of transferrence walls to try to control this effect
  • Modified Files:
    brest/zorn/castle.upper.floor.two
    • Log Message:
      Trying to fix my "earth to dust" bullet wall that triggers when the alarm goes.
  • Modified Files:
    brest/zorn/castle.upper.floor.two
    dungeons/gorokh/gorokh_final
    dungeons/valriel/valriel_final
    maps/trunk/brest/zorn/castle.upper.floor.two
    maps/trunk/dungeons/gorokh/gorokh_final
    maps/trunk/dungeons/valriel/valriel_final
    • Log Message:
      Reduced the level of banish to not instantly kill devourers.
  • Modified Files:
    brest/zorn/castle.upper.floor.two
    dungeons/gorokh/gorokh_final
    dungeons/valriel/valriel_final
    maps/trunk/brest/zorn/castle.upper.floor.two
    maps/trunk/dungeons/gorokh/gorokh_final
    maps/trunk/dungeons/valriel/valriel_final
    • Log Message:
      Devourer players have it too easy with no monsters attacking them with banish. This update should make the devourer life more ... interesting on these maps.
  • Modified Files:
    world/world_107_123
    maps/trunk/world/world_107_123
    • Log Message:
      Fix the spot where guild portals send one near brest. Now contains a "landing pad" there with a road.
  • Mofified Files:
    scorn/temples/mostrai2
    styles/monsterstyles/dwarf/dwarf01
    styles/monsterstyles/dwarf/dwarf02
    styles/monsterstyles/dwarf/dwarf03
    styles/monsterstyles/dwarf/dwarf04
    styles/monsterstyles/dwarf/dwarf05
    styles/monsterstyles/dwarf/dwarf06
    styles/monsterstyles/dwarf/dwarf07
    styles/monsterstyles/dwarf/dwarf08
    styles/monsterstyles/dwarf/dwarf09
    styles/monsterstyles/dwarf/dwarf10
    styles/monsterstyles/dwarf/dwarf11
    styles/monsterstyles/dwarf/dwarf12
    styles/monsterstyles/dwarf/dwarf13
    styles/monsterstyles/dwarf/dwarf14
    styles/monsterstyles/dwarf/dwarf15
    styles/monsterstyles/dwarf/dwarf16
    styles/monsterstyles/dwarf/dwarf17
    styles/monsterstyles/dwarf/dwarf18
    styles/monsterstyles/dwarf/dwarf19
    styles/monsterstyles/dwarf/dwarf20
    styles/monsterstyles/dwarf/dwarf21
    styles/monsterstyles/dwarf/dwarf22
    styles/monsterstyles/dwarf/dwarf23
    styles/monsterstyles/dwarf/dwarf24
    styles/monsterstyles/dwarf/dwarf25
    maps/trunk/scorn/temples/mostrai2
    • Log Message:
      Cosmetic and monster aggressiveness changes to Mostrai random.
  • Modified Files:
    brest/zorn/castle.mainfloor
    brest/zorn/castle.upper.floor.one
    brest/zorn/castle.upper.floor.two
    • Log Message:
      More tweaks to Zorn Castle. If the generator abuse on floor two does not stop with this fix I will (reluctantly) remove the generators.
  • Modified Files:
    brest/zorn/castle.upper.floor.two
    maps/trunk/brest/zorn/castle.upper.floor.two
    • Log Message:
      More changes to the alarm system. More things disappear now, more things appear now.
  • Modified Files: brest/zorn/castle.upper.floor.two
    • Log Message:
      Fix the magic mouths that warn the players on certain events to only activate on push and not on release.
  • Modified Files:
    brest/zorn/castle.upper.floor.two
    • Log Message:
      Fixing a design error with the security gates.
  • Modified Files:
    brest/zorn/castle.upper.floor.two
    • Log Message:
      A suggestion was made to protect unwary players that may wander onto the map after the alarm was triggered. This was done. Also cosmetic changes.
  • Modified Files:
    brest/zorn/castle.upper.floor.two
    • Log Message:
      Some people just don't take hints about hanging around in Zorn Castle. So, the Zorn family has installed an alarm system and security guards for those that overstay their welcome.
  • Modified Files:
    scorn/temples/mostrai
    • Log Message:
      Added a message about the draven "mines" to one of the temple NPCs.
  • Modified Files:
    scorn/temples/mostrai2
  • Log Message:
    Changes to the Mostrai random dungeon in Scorn. Attempt to fix the increase in difficulty.
  • Added Files:
    scorn/temples/mostrai2
    styles/monsterstyles/dwarf/dwarf01
    styles/monsterstyles/dwarf/dwarf02
    styles/monsterstyles/dwarf/dwarf03
    styles/monsterstyles/dwarf/dwarf04
    styles/monsterstyles/dwarf/dwarf05
    styles/monsterstyles/dwarf/dwarf06
    styles/monsterstyles/dwarf/dwarf07
    styles/monsterstyles/dwarf/dwarf08
    styles/monsterstyles/dwarf/dwarf09
    styles/monsterstyles/dwarf/dwarf10
    styles/monsterstyles/dwarf/dwarf11
    styles/monsterstyles/dwarf/dwarf12
    styles/monsterstyles/dwarf/dwarf13
    styles/monsterstyles/dwarf/dwarf14
    styles/monsterstyles/dwarf/dwarf15
    styles/monsterstyles/dwarf/dwarf16
    styles/monsterstyles/dwarf/dwarf17
    styles/monsterstyles/dwarf/dwarf18
    styles/monsterstyles/dwarf/dwarf19
    styles/monsterstyles/dwarf/dwarf20
    styles/monsterstyles/dwarf/dwarf21
    styles/monsterstyles/dwarf/dwarf22
    styles/monsterstyles/dwarf/dwarf23
    styles/monsterstyles/dwarf/dwarf24
    styles/monsterstyles/dwarf/dwarf25
    maps/trunk/scorn/temples/mostrai2
    • Log Message:
      Add a new random dungeon to the Mostrai temple in Scorn. A place to harvest mithril crystals. :-)
  • Modified Files:
    brest/shops/a_small_shop
    • Log Message:
      Bumped up the spell level to 300. High level players still not able to use the booth well.
  • Modified Files:
    brest/shops/a_small_shog
    • Log Message:
      Bump up the level of the cancellation spell for high level players.
  • Modified Files:
    brest/shops/a_small_shop
    world/world_107_123
    • Log Message:
      Fixed the shop entrance coordinates and removed the wall blocking the spell casting walls.
  • Added Files:
    brest/shops/a_small_shop
    Modfied Files:
    brest/zorn/castle.upper.floor.one
    brest/zorn/castle.upper.floor.three
    brest/zorn/castle.upper.floor.two
    world/world_107_123
    • Log Message:
      More fixes to Zorn Castle. Add a new shop to Brest that has a "cancellation booth" and "mana crystal" booths (to recharge mana crystals.)
  • Modified Files:
    brest/zorn/castle.upper.floor.two
    • Log Message:
      Still a bit too much experience gain. Removed some of the generators. Added a desk and chair for each sergeant.
  • Modified Files:
    brest/zorn/castle.upper.floor.two
    • Log Message:
      It was discovered that the beds generating Fearless personal guards so fast could (and would) be abused by devourer players and red death. The generation was slowed down considerably with this commit.
  • Modified Files:
    start/Nexus
    • Log Message:
      Update the Nexus to block access to Navar without knowing some information. To keep true novices on the safer paths. Also set the map to "fixed" reset" with a 15 second timeout.
  • Modified Files:
    navar_city/mouse_house
    • Log Message:
      Goofed in the placement of the generators. Fixed.
  • Added Files:
    navar_city/mouse_house
    Modified Files:
    world/world_121_117
    • Log Message:
      Create and add another low level house for beginners starting in Navar.
  • Modified Files:
    dungeons/gorokh/gorokh_final
    • Log Message:
      The Demonspawn shield of Gorokh was damned and apparently this caused it to burn when it fell on the "eternal lake of fire". Removed the damnation from the shield. The Avatars (created by the generators) were a little too fast still. Slowed them some. They are also now "race Divine" instead of "race demon" to stop "rod of banishment" abuse.
  • Modified Files:
    brest/zorn/castle.upper.floor.three
    • Log Message:
      Forgot to make the treasure doors block the view. Fixed.
  • Modified Files:
    brest/zorn/castle.upper.floor.three
    brest/zorn/castle.upper.floor.two
    • Log Message:
      Minor tweaks to fix some things. New treasure on brest/zorn/castle.upper.floor.three added.
  • Modified Files:
    brest/zorn/castle.upper.floor.three
    • Log Message:
      More monster tweaks based on player feedback. Added another surprise treasure. :-)
  • Modified Files:
    brest/zorn/castle.upper.floor.three
    brest/zorn/castle.upper.floor.two
    • Log Message:
      Made some changes to the monsters based on player input. They should now be a little more challenging.
  • Modified Files:
    brest/zorn/castle.upper.floor.three
    • Log Message:
      Apparently putting invisible items on a level 95 map makes it impossible to make the item appear even with level 110 show invisible. Removed the invisible attribute from the item.
  • Modified Files:
    brest/zorn/castle.upper.floor.three
    • Log Message:
      As usual forgot to make some changes I meant to make before committing. Fixed the names of some of the creatures.
  • Modified Files:
    brest/zorn/castle.upper.floor.three
    brest/zorn/castle.upper.floor.two
    pup_land/lone_town/town
    • Log Message:
      Fix the Lone Town town map where inconsiderate players cannot cast town portal on top of buildings. Add a new floor to Zorn Castle along with new custom monsters and treasure.
  • Modified Files:
    pup_land/rainbow/roof
    • Log Message:
      Bug-fix for smoothing regression introduced in revision 5502 (biglake arch replacement): smoothlevel adjusted throughout the map.
  • Modified Files:
    pup_land/world
    • Log Message:
      Whole -> All of - Headquater -> Headquarters
  • Modified Files:
    pup_land/lone_town/town
    • Log Message:
      smiple -> simple
      - Minor msg text adjustments.
      - Some arch name fields added.
      - Arch name capitalization adjustments
  • Modified Files:
    world/world_104_11
    • Log Message:
      Controling -> Controlling
      - Linebreak removed from msg text.
  • Modified Files:
    pup_land/s_f/ki
    • Log Message:
      Multi-line message linebreaks removed. a few places to improve map appearance; minor npc msg text changes; and changes introduced by CFJavaEditor.
  • Modified Files:
    pup_land/s_f/ki2
    • Log Message:
      Add blocksview 0 on lightning walls in a few places to improve map appearance; and other CFJavaEditor changes.
  • Modified Files:
    pup_land/s_f/to-jyo
    • Log Message:
      Multi-line message linebreaks removed; redundant match strings removed (only lowercase is required); minor npc msg text changes; and edits introduced by CFJavaEditor.
  • Modified Files:
    pup_land/rainbow/station
    • Log Message:
      Multi-line message linebreaks removed; red town -> Red Town; and changes introduced by CFJavaEditor.
  • Modified Files:
    pup_land/rainbow/bed_room
    • Log Message:
      Multi-line message linebreaks removed and other changes introduced by CFJavaEditor.
  • Modified Files:
    pup_land/rainbow/shore
    • Log Message:
      Multi-line message linebreaks removed.
  • Modified Files:
    pup_land/rainbow/islands
    • Log Message:
      red town -> Red Town and other changes introduced by CFJavaEditor.
  • Modified Files:
    pup_land/rainbow/red_town/town
    • Log Message:
      biglake_new arch replaced with sea_new to make the color of water under galleon consistent with color of sea tiles. Other changes introduced by CFJavaEditor.
  • Modified Files:
    pup_land/lone_town/heinrich
    • Log Message:
      - lake arch replaced by sea_nsew to remove grass from water perimeter inside house. Gave name of Bath to the tile. Other changes due to CFJavaEditor.
  • Modified Files:
    brest/brest.scrolls.right
    brest/zorn/castle.basement0
    • Log Message:
      Minor cosmetic changes to brest/zorn/castle.basement0 Fix "emergency exit". Move a wall. Make Irritable Zorn a bit more difficult brest/brest.scrolls.right
  • Modified Files:
    scorn/misc/kboldtemp1b4
    • Log Message:
      Change the reconsecrate level of the altar from 100 to 120 so other players can't convert the altar on unsuspecting worshippers.
  • Modified Files: lake_country/dragon_hangar/hangar
    • Log Message:
      Corrected a file path error with the Lake Country Dragon Hangar. It was causing players to get drapped in a void-like map. Other changes are due to Map Editor reformatting.
  • Modified Files:
    darcap/darcap/quest
    • Log Message: Reverted back to using the redundant floor tiles in this map - they are used for extra visual effects with smoothing. My mistake. Earlier changes to the exit coordinates still in place.
  • Modified Files:
    scorn/houses/house.haunted
    • Log Message: - Spelling: Cobwep --> Cobweb
      - Fixed stair path: /kar/creepy.hous --> /scorn/kar/creepy.house
      - Minor message reformat. Extra spaces and line breaks removed.
  • Modified Files:
    scorn/kar/gorks1, maps/trunk/scorn/kar/gorks1
    • Log Message:
      - Capitalization on Gork's name, remove line break from sign message.
  • Modified Files:
    scorn/houses/house3.1st, maps/trunk/scorn/houses/house3.1st
    • Log Message:
      - Minor improvements to conversational texts.
      - Remove redundant match strings (only lowercase is necessary and plural is not needed because extra characters don't stop the match). - While in the file, reformat the conversation texts to remove the line breaks where appropriate.
  • Modified Files:
    pup_land/lone_town/magic
    • Log Message:
      - Primary reason for edit is to add map_layer item to book of illusions so it renders on top of the table instead of under it. - Reformatted various conversation texts to remove spurious line breaks. - Remove redundant match strings (mixed case match strings not needed). - Spelling fix: sailsman --> salesman
  • Modified Files:
    pup_land/rainbow/roof
    • Log Message:
      Fix bug introduced when replacing big lake tiles with sea tiles. The dragon was blocked. Set no_pass 0 on affected tiles. - Add arch blocked (w/ no_pass 0) to prevent seeing artifacts of the moving dragon transport if the client view is set larger than the size of the map.
  • Modified Files:
    pup_land/lone_town/town
    • Log Message:
      Fixed minor glitch in river where junction pieces were used but there was no actual junction.
  • Modified Files:
    pup_land/rainbow/w-tower
    • Log Message:
      Reformat T.K.'s @match strings to remove line breaks. - Minor fix to T.K's conversation "In deep underground" --> "Deep underground" - Changes caused by saving with CFJavaEditor including removal of "Str 1" and "immune 8388607" from T.K.
  • Modified Files:
    pup_land/kurte/hut1
    pup_land/kurte/hut2
    pup_land/port_e_house
    pup_land/rainbow/roof
    pup_land/rainbow/shore
    • Log Message:
      Primarily changed "arch biglake*" to "arch sea*" so that water tiles are consistent colors on various pup_land maps when using the base tile set. Please note: These changes require arch collection and install on the server. The sea.arc file has applicable edits to enable transparency. - Appropriate shore floor tiles placed under sea tiles with transparency. - Various non-functional changes result from re-saving map in cfjavaeditor. - Some scolar --> scholar spelling fixes (pup_land/kurte/hut1 and hut2
  • Modified Files:
    pup_land/lone_town/dragonhangar/hangar
    • Log Message:
      Corrected a file path error with the Lone Town Dragon Hangar. It was causing players to get drapped in a void-like map.
  • Modified Files:
    lake_country/RETower/tower5
    • Log Message:
      Remove 'dam 127' line from demon gate - this has it use a non existant spell, which eventually results in the server crashing.
  • Modified Files:
    navar_city/dragon_hangar/hangar
    pup_land/nurnberg/dragonhangar/hangar
    • Log Message:
      Corrected a file path error with the Navar and Nurnberg Dragon Hangars. It was causing players to get drapped in a void-like map.
  • Modified Files:
    pup_land/rainbow/w-tower
    • Log Message:
      Add map_layer item to statue so that it renders above the note that is beneath it.
  • Modified Files:
    pup_land/rainbow/roof
    • Log Message:
      - Replace corner big lake tiles with corner sea tiles so that the corner water matches the color or the non-corner sea tiles.
  • Modified Files:
    brest/zorn/castle.upper.floor.two
    • Log Message:
      Players could become trapped behind the guard gates. Fixed by adding levers.
  • Modified Files:
    darcap/town2/shop_b
    dungeons/gorokh/gorokh_final
    dungeons/gorokh/gorokh_treasure
    dungeons/valriel/valriel_treasure
    • Log Message:
      Make sure items dropped by Advocate of Gorokh do not burn. Move "asteroid" spell from Gorokh treasure to Valriel treasure. Make new amulet of Gorokh for Gorokh treasure. Fix large bookstore "darcap/town2/shop_b" so players will not be trapped and make cosmetic changes to the map.
  • Modified Files:
    dragonisland/advguild
    • Log Message:
      Implementing more jade and amberium conversion tables to different banks, per feature request #1580069 'Bank in Navar missing exchange for jade.' Added conversion tables to Dragon Island (Stoneville) Adventurers Guild map.
  • Modified Files:
    navar_city/misc/city1bank
    • Log Message:
      Implemented feature request #1580069 'Bank in Navar missing exchange for jade' by adding the same currency conversion tables that the Scorn bank has (plat to jade, jade to plat, jade to amber, amber to jade.)
  • Modified Files:
    port_joseph/goblin/swtower
    • Log Message:
      Fix for bug # 1475095 - player trap in goblin island tower. Workaround by moving the stairs out of the corner (to the right) making it less likely for a barrel to now block the stairway.
  • Server mapset is now using SVN 1.x Branch, #5830

05-Feb-2007, Map Updates

  • Modified Files:
    world/world_101_107
    world/world_107_123
    world/world_111_124
    world/world_114_102
    world/world_119_119
    Added Files:
    brest/sow/
    brest/sow/sow
    brest/sow/sow.1
    darcap/temple_justice/
    darcap/temple_justice/temple_justice.1
    darcap/temple_justice/temple_justice.10
    darcap/temple_justice/temple_justice.11
    darcap/temple_justice/temple_justice.12
    darcap/temple_justice/temple_justice.13
    darcap/temple_justice/temple_justice.14
    darcap/temple_justice/temple_justice.2
    darcap/temple_justice/temple_justice.3
    darcap/temple_justice/temple_justice.4
    darcap/temple_justice/temple_justice.5
    darcap/temple_justice/temple_justice.6
    darcap/temple_justice/temple_justice.7
    darcap/temple_justice/temple_justice.8
    darcap/temple_justice/temple_justice.9
    lake_country/elven_moon/
    lake_country/elven_moon/elvenmoon.1
    lake_country/elven_moon/elvenmoon.2
    lake_country/elven_moon/elvenmoon.3
    lake_country/elven_moon/elvenmoon.4
    lake_country/elven_moon/elvenmoon.5
    lake_country/elven_moon/elvenmoon.6
    lake_country/elven_moon/elvenmoon.7
    lake_country/elven_moon/elvenmoon.8
    lake_country/elven_moon/elvenmoon.9
    navar_city/troll_canyon/
    navar_city/troll_canyon/troll_canyon.0
    navar_city/troll_canyon/troll_canyon.1
    navar_city/troll_canyon/troll_canyon.10
    navar_city/troll_canyon/troll_canyon.11
    navar_city/troll_canyon/troll_canyon.12
    navar_city/troll_canyon/troll_canyon.2
    navar_city/troll_canyon/troll_canyon.3
    navar_city/troll_canyon/troll_canyon.4
    navar_city/troll_canyon/troll_canyon.5
    navar_city/troll_canyon/troll_canyon.6
    navar_city/troll_canyon/troll_canyon.7
    navar_city/troll_canyon/troll_canyon.8
    navar_city/troll_canyon/troll_canyon.9
    santo_dominion/temple_naive/
    santo_dominion/temple_naive/templenaive.1
    santo_dominion/temple_naive/templenaive.2
    • Log Message:
      New quest maps, Strange Old Wizard, courtesy of Brad Reilly. Quest starts in Brest.
  • Modified Files:
    HallOfSelection
    start/HallsOfSelection/fireborn_player
    start/HallsOfSelection/pl_dragon
    start/HallsOfSelection/wraith_play
    • Log Message:
      Removed exits from the HallofSelection maps, which allowed players to skip the Class Selection step, since beginner players no longer return there upon death - they go to the Nexus instead. This also prevents new players from skipping the Class Selection step and ending up with a character with minimum skills and abilities.
  • Modified Files:
    scorn/shops/BasicSpells
    • Log Message:
      Fixed '0 destination coordinates' error with Mosely's Magic Books, which also required destination (shop entrance) updates to world_104_115 (shop area of Scorn). Cosmetic updates for the book store as well.
  • Modified Files:
    port_joseph/goblin/swtower8
    • Log Message:
      Fix for bug # 1475095 - player trap in goblin island tower. Workaround by moving the stairs out of the corner (to the right) making it less likely for a barrel to now block the stairway.
  • Modified Files:
    navar_city/misc/city1bank
    • Log Message:
      Implemented feature request #1580069 'Bank in Navar missing exchange for jade' by adding the same currency conversion tables that the Scorn bank has (plat to jade, jade to plat, jade to amber, amber to jade.)
  • Modified Files:
    dragonisland/advguild
    • Log Message:
      Implementing more jade and amberium conversion tables to different banks, per feature request #1580069 'Bank in Navar missing exchange for jade.' Added conversion tables to Dragon Island (Stoneville) Adventurers Guild map.
  • Server mapset is now using SVN 1.x Branch, #5383